Key rules
Text format uses [bone "Name"] blocks.
parent = -1 marks a root bone.
rest_* stores local rest transform; inv_* stores inverse bind transform.
Static builds compile skeleton data into compressed binary .pskel payloads.
Resource Docs
Skeleton resources store bone data used by Skeleton3D. Dev can load text .pskel or glTF skeleton sub-assets.
Text format uses [bone "Name"] blocks.
parent = -1 marks a root bone.
rest_* stores local rest transform; inv_* stores inverse bind transform.
Static builds compile skeleton data into compressed binary .pskel payloads.
[bone "Root"] parent = -1 rest_pos = (0, 0, 0) rest_scale = (1, 1, 1) rest_rot = (0, 0, 0, 1)[/bone]Use these links for adjacent formats or runtime systems used with .pskel Skeletons.