Resource Docs

.pskel Skeletons

Resource Map

Skeleton resources store bone data used by Skeleton3D. Dev can load text .pskel or glTF skeleton sub-assets.

Key rules

Text format uses [bone "Name"] blocks.

parent = -1 marks a root bone.

rest_* stores local rest transform; inv_* stores inverse bind transform.

Static builds compile skeleton data into compressed binary .pskel payloads.

Example

[bone "Root"]    parent = -1    rest_pos = (0, 0, 0)    rest_scale = (1, 1, 1)    rest_rot = (0, 0, 0, 1)[/bone]

Related Resource Docs

Use these links for adjacent formats or runtime systems used with .pskel Skeletons.