Resource Docs

.panim Animation Clips

Resource Map

Keyframe animation resources use scene-style value syntax and bind object tracks to runtime nodes through AnimationPlayer.

Key rules

Use [Animation], [Objects], and [FrameN] blocks.

Object names like @Hero become track keys for runtime binding.

Track controls persist until changed: interp chooses step/interpolate, ease shapes time.

Frames can emit signals, set script vars, or call methods.

Example

[Objects]@Hero = Node3D[/Objects] [Frame10]@Hero {    position = (3,0,0)    position.ease = "ease_out"}emit_signal = { name="step", params=[0] }[/Frame10]

Related Resource Docs

Use these links for adjacent formats or runtime systems used with .panim Animation Clips.