3D

Skeleton3D

3D skeleton node.

Holds Bone3D data for skinned meshes. Scene skeleton paths load bones.

Base node: Node3D

Source: perro_source/core/perro_nodes/src/nodes/skeleton_3d.rs

Fields

bones
pub struct Skeleton3D {    pub base: Node3D,    pub bones: Vec<Bone3D>,}

Scene template

[node_instance]tags = ["runtime", "demo"]parent = @rootscript = "res://script.rs"script_vars = { speed = 4.0, health = 100 }   [Skeleton3D]    bones = []  [/Skeleton3D][/node_instance]

Script API

Create

let node_id = create_node!(ctx, Skeleton3D, "Spawned Node", ["enemy", "runtime"], parent_id);

Access / mutate

let value = with_node!(ctx, Skeleton3D, node_id, |node| {    node.bones}); let pair = with_node!(ctx, Skeleton3D, node_id, |node| {    (node.bones, node.bones)}); with_node_mut!(ctx, Skeleton3D, node_id, |node| {    node.bones = Vec::new();});