3D

Node3D

3D transform base.

Base 3D node. Descendants inherit position, rotation, scale, and visible.

Source: perro_source/core/perro_nodes/src/nodes/node_3d.rs

Fields

positionrotationscalevisible
pub struct Node3D {    pub position: Vector3,    pub rotation: Quaternion,    pub scale: Vector3,    pub visible: bool,}

Scene template

[node_instance]tags = ["runtime", "demo"]parent = @rootscript = "res://script.rs"script_vars = { speed = 4.0, health = 100 }   [Node3D]    position = (120, 48, 0)    rotation = 0.0    scale = (1, 1, 1)    visible = true  [/Node3D][/node_instance]

Script API

Create

let node_id = create_node!(ctx, Node3D, "Spawned Node", ["enemy", "runtime"], parent_id);

Access / mutate

let value = with_node!(ctx, Node3D, node_id, |node| {    node.position}); let pair = with_node!(ctx, Node3D, node_id, |node| {    (node.position, node.rotation)}); with_node_mut!(ctx, Node3D, node_id, |node| {    node.position = Vector3::new(120.0, 48.0, 0.0);});