3D
Node3D
3D transform base.
Base 3D node. Descendants inherit position, rotation, scale, and visible.
Source: perro_source/core/perro_nodes/src/nodes/node_3d.rs
Fields
positionrotationscalevisible
pub struct Node3D { pub position: Vector3, pub rotation: Quaternion, pub scale: Vector3, pub visible: bool,}Scene template
[node_instance]tags = ["runtime", "demo"]parent = @rootscript = "res://script.rs"script_vars = { speed = 4.0, health = 100 } [Node3D] position = (120, 48, 0) rotation = 0.0 scale = (1, 1, 1) visible = true [/Node3D][/node_instance]Script API
Create
let node_id = create_node!(ctx, Node3D, "Spawned Node", ["enemy", "runtime"], parent_id);Access / mutate
let value = with_node!(ctx, Node3D, node_id, |node| { node.position}); let pair = with_node!(ctx, Node3D, node_id, |node| { (node.position, node.rotation)}); with_node_mut!(ctx, Node3D, node_id, |node| { node.position = Vector3::new(120.0, 48.0, 0.0);});