3D
ParticleEmitter3D
3D particle emitter.
Driven by a .ppart profile with active, looping, prewarm, spawn_rate, seed, sim_mode, and render_mode.
Base node: Node3D
Source: perro_source/core/perro_nodes/src/nodes/particle_emitter_3d.rs
Fields
activeloopingspawn_rateprofileseed
pub struct ParticleEmitter3D { pub base: Node3D, pub active: bool, pub looping: bool, pub spawn_rate: f32, pub profile: ParticleProfileID,}Scene template
[node_instance]tags = ["runtime", "demo"]parent = @rootscript = "res://script.rs"script_vars = { speed = 4.0, health = 100 } [ParticleEmitter3D] active = true looping = 0 spawn_rate = 1.0 profile = "res://asset.res" seed = 1 [/ParticleEmitter3D][/node_instance]Script API
Create
let node_id = create_node!(ctx, ParticleEmitter3D, "Spawned Node", ["enemy", "runtime"], parent_id);Access / mutate
let value = with_node!(ctx, ParticleEmitter3D, node_id, |node| { node.active}); let pair = with_node!(ctx, ParticleEmitter3D, node_id, |node| { (node.active, node.looping)}); with_node_mut!(ctx, ParticleEmitter3D, node_id, |node| { node.active = true;});