3D

CollisionShape3D

3D physics shape.

Supports primitive shapes and trimesh sources such as res://model.glb:mesh[0].

Base node: Node3D

Source: perro_source/core/perro_nodes/src/nodes/physics_3d.rs

Fields

shapedebug
pub struct CollisionShape3D {    pub base: Node3D,    pub shape: CollisionShapeDef3D,    pub debug: bool,}

Scene template

[node_instance]tags = ["runtime", "demo"]parent = @rootscript = "res://script.rs"script_vars = { speed = 4.0, health = 100 }   [CollisionShape3D]    shape = { kind = "box", size = (32, 32) }    debug = 0  [/CollisionShape3D][/node_instance]

Script API

Create

let node_id = create_node!(ctx, CollisionShape3D, "Spawned Node", ["enemy", "runtime"], parent_id);

Access / mutate

let value = with_node!(ctx, CollisionShape3D, node_id, |node| {    node.shape}); let pair = with_node!(ctx, CollisionShape3D, node_id, |node| {    (node.shape, node.debug)}); with_node_mut!(ctx, CollisionShape3D, node_id, |node| {    node.shape = Default::default();});