3D
AmbientLight3D
Ambient 3D light.
Global ambient light data: color, intensity, cast_shadows, active.
Base node: Node3D
Source: perro_source/core/perro_nodes/src/nodes/lights_3d.rs
Fields
colorintensitycast_shadowsactive
pub struct AmbientLight3D { pub color: [f32; 3], pub intensity: f32, pub cast_shadows: bool, pub active: bool,}Scene template
[node_instance]tags = ["runtime", "demo"]parent = @rootscript = "res://script.rs"script_vars = { speed = 4.0, health = 100 } [AmbientLight3D] color = #ffffff intensity = 1.0 cast_shadows = 0 active = true [/AmbientLight3D][/node_instance]Script API
Create
let node_id = create_node!(ctx, AmbientLight3D, "Spawned Node", ["enemy", "runtime"], parent_id);Access / mutate
let value = with_node!(ctx, AmbientLight3D, node_id, |node| { node.color}); let pair = with_node!(ctx, AmbientLight3D, node_id, |node| { (node.color, node.intensity)}); with_node_mut!(ctx, AmbientLight3D, node_id, |node| { node.color = Color::new(1.0, 1.0, 1.0, 1.0);});