2D

StaticBody2D

Static 2D physics body.

Fixed body that participates in 2D physics.

Base node: Node2D

Source: perro_source/core/perro_nodes/src/nodes/physics_2d.rs

Fields

enabled
pub struct StaticBody2D {    pub base: Node2D,    pub enabled: bool,}

Scene template

[node_instance]tags = ["runtime", "demo"]parent = @rootscript = "res://script.rs"script_vars = { speed = 4.0, health = 100 }   [StaticBody2D]    enabled = true  [/StaticBody2D][/node_instance]

Script API

Create

let node_id = create_node!(ctx, StaticBody2D, "Spawned Node", ["enemy", "runtime"], parent_id);

Access / mutate

let value = with_node!(ctx, StaticBody2D, node_id, |node| {    node.enabled}); let pair = with_node!(ctx, StaticBody2D, node_id, |node| {    (node.enabled, node.enabled)}); with_node_mut!(ctx, StaticBody2D, node_id, |node| {    node.enabled = true;});