2D
Node2D
2D transform base.
Base 2D node. Descendants inherit position, rotation, scale, z_index, and visible.
Source: perro_source/core/perro_nodes/src/nodes/node_2d.rs
Fields
positionrotationscalez_indexvisible
pub struct Node2D { pub position: Vector2, pub rotation: f32, pub scale: Vector2, pub z_index: i32, pub visible: bool,}Scene template
[node_instance]tags = ["runtime", "demo"]parent = @rootscript = "res://script.rs"script_vars = { speed = 4.0, health = 100 } [Node2D] position = (120, 48) rotation = 0.0 scale = (1, 1) z_index = 1 visible = true [/Node2D][/node_instance]Script API
Create
let node_id = create_node!(ctx, Node2D, "Spawned Node", ["enemy", "runtime"], parent_id);Access / mutate
let value = with_node!(ctx, Node2D, node_id, |node| { node.position}); let pair = with_node!(ctx, Node2D, node_id, |node| { (node.position, node.rotation)}); with_node_mut!(ctx, Node2D, node_id, |node| { node.position = Vector2::new(120.0, 48.0);});