2D
Sprite2D
Textured 2D quad.
Holds a TextureID. Load texture resources through ResourceContext.
Base node: Node2D
Source: perro_source/core/perro_nodes/src/nodes/sprite_2d.rs
Fields
texture
pub struct Sprite2D { pub base: Node2D, pub texture: TextureID,}Scene template
[node_instance]tags = ["runtime", "demo"]parent = @rootscript = "res://script.rs"script_vars = { speed = 4.0, health = 100 } [Sprite2D] texture = "res://texture.png" [/Sprite2D][/node_instance]Script API
Create
let node_id = create_node!(ctx, Sprite2D, "Spawned Node", ["enemy", "runtime"], parent_id);Access / mutate
let value = with_node!(ctx, Sprite2D, node_id, |node| { node.texture}); let pair = with_node!(ctx, Sprite2D, node_id, |node| { (node.texture, node.texture)}); with_node_mut!(ctx, Sprite2D, node_id, |node| { node.texture = texture_load!(res, "res://texture.png");});