2D
CollisionShape2D
2D physics shape.
Author as a child of StaticBody2D or RigidBody2D.
Base node: Node2D
Source: perro_source/core/perro_nodes/src/nodes/physics_2d.rs
Fields
shape
pub struct CollisionShape2D { pub base: Node2D, pub shape: CollisionShapeDef2D,}Scene template
[node_instance]tags = ["runtime", "demo"]parent = @rootscript = "res://script.rs"script_vars = { speed = 4.0, health = 100 } [CollisionShape2D] shape = { kind = "box", size = (32, 32) } [/CollisionShape2D][/node_instance]Script API
Create
let node_id = create_node!(ctx, CollisionShape2D, "Spawned Node", ["enemy", "runtime"], parent_id);Access / mutate
let value = with_node!(ctx, CollisionShape2D, node_id, |node| { node.shape}); let pair = with_node!(ctx, CollisionShape2D, node_id, |node| { (node.shape, node.shape)}); with_node_mut!(ctx, CollisionShape2D, node_id, |node| { node.shape = Default::default();});