Scene Model
Back to DocsScene files (`.scn`) define runtime node instances, tree placement, script assignment, and per-instance data injection through script_vars.
Core Scene Fields
parent: mount under another scene node path.
script: bind behavior script path to node instance.
script_vars: inject instance data read/write with get_var! and set_var!.
root_of: compose from base scene root and override locally.
Scene Example
[Player]parent = "World/Actors"script = "res://scripts/player.rs"root_of = "res://shared/player_base.scn"script_vars = { speed = 9.5 move_mode = "aggressive"} [Node2D] position = (16, 48)[/Node2D][/Player]