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Functions
skeleton_load_bones!Enums
// not documented yet for this moduleConstants
returns Vec<Bone3D> copyTypes
ResourceWindowBone3DScriptContextResource API Docs
Skeleton helpers load Bone3D data from .pskel files or glTF skeleton sub-assets.
Skeletons Resource API explains behavior, constraints, and practical usage so implementation decisions stay consistent across scripts and scenes.
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Functions
skeleton_load_bones!Enums
// not documented yet for this moduleConstants
returns Vec<Bone3D> copyTypes
ResourceWindowBone3DScriptContextlet bones = skeleton_load_bones!(res, "res://models/rig.pskel");with_node_mut!(ctx, Skeleton3D, skel_id, |skel| { skel.bones = bones;});skeleton_load_bones! returns a Vec<Bone3D> by value.
The cache key is the exact source string.
Repeated calls return a fresh copy safe to edit.
Bind MeshInstance3D to Skeleton3D for skinning.
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