UI

UiLayout

Automatic UI layout.

Generic child placement node.

Base node: UiBox

Source: perro_source/core/perro_ui/src/lib.rs

Fields

modepaddingspacing
pub struct UiLayout {    pub base: UiBox,}

Scene template

[node_instance]tags = ["runtime", "demo"]parent = @rootscript = "res://script.rs"script_vars = { speed = 4.0, health = 100 }   [UiLayout]    mode = 0    padding = (16, 16, 160, 48)    spacing = 0  [/UiLayout][/node_instance]

Script API

Create

let node_id = create_node!(ctx, UiLayout, "Spawned Node", ["enemy", "runtime"], parent_id);

Access / mutate

let value = with_node!(ctx, UiLayout, node_id, |node| {    node.mode}); let pair = with_node!(ctx, UiLayout, node_id, |node| {    (node.mode, node.padding)}); with_node_mut!(ctx, UiLayout, node_id, |node| {    node.mode = Default::default();});