UI
UiGrid
Grid UI layout.
Places UI children in a grid.
Base node: UiLayout
Source: perro_source/core/perro_ui/src/lib.rs
Fields
columnsh_spacingv_spacing
pub struct UiGrid { pub base: UiLayout, pub columns: usize,}Scene template
[node_instance]tags = ["runtime", "demo"]parent = @rootscript = "res://script.rs"script_vars = { speed = 4.0, health = 100 } [UiGrid] columns = 1 h_spacing = 0 v_spacing = 0 [/UiGrid][/node_instance]Script API
Create
let node_id = create_node!(ctx, UiGrid, "Spawned Node", ["enemy", "runtime"], parent_id);Access / mutate
let value = with_node!(ctx, UiGrid, node_id, |node| { node.columns}); let pair = with_node!(ctx, UiGrid, node_id, |node| { (node.columns, node.h_spacing)}); with_node_mut!(ctx, UiGrid, node_id, |node| { node.columns = 1;});