3D
Sky3D
3D sky renderer.
Configures day/evening/night colors, time, clouds, stars, moon, sun, style, shader, and active.
Source: perro_source/core/perro_nodes/src/nodes/sky_3d.rs
Fields
day_colorsevening_colorsnight_colorsactiveshader
pub struct Sky3D { pub day_colors: Vec<Vector3>, pub evening_colors: Vec<Vector3>, pub night_colors: Vec<Vector3>, pub active: bool,}Scene template
[node_instance]tags = ["runtime", "demo"]parent = @rootscript = "res://script.rs"script_vars = { speed = 4.0, health = 100 } [Sky3D] day_colors = #ffffff evening_colors = #ffffff night_colors = #ffffff active = true shader = "res://asset.res" [/Sky3D][/node_instance]Script API
Create
let node_id = create_node!(ctx, Sky3D, "Spawned Node", ["enemy", "runtime"], parent_id);Access / mutate
let value = with_node!(ctx, Sky3D, node_id, |node| { node.day_colors}); let pair = with_node!(ctx, Sky3D, node_id, |node| { (node.day_colors, node.evening_colors)}); with_node_mut!(ctx, Sky3D, node_id, |node| { node.day_colors = Color::new(1.0, 1.0, 1.0, 1.0);});