Resource Docs

Post Processing

Resource Map

Post chains run after 3D, particles, and 2D. They can live on active cameras or be managed globally through ResourceContext.

Key rules

Camera chains use Camera2D/Camera3D post_processing.

Global chains use ResourceContext methods/macros.

Effects are ordered and applied in sequence.

Built-ins include blur, pixelate, warp, vignette, crt, color_filter, reverse_filter, bloom, saturate, black_white, and custom.

Example

post_processing = {    bloom = { type = "bloom", strength = 0.7, threshold = 0.75, radius = 1.5 },    crt = { type = "crt", scanlines = 0.35, curvature = 0.15 }}

Related Resource Docs

Use these links for adjacent formats or runtime systems used with Post Processing.