Post chains run after 3D, particles, and 2D. They can live on active cameras or be managed globally through ResourceContext.
Key rules
Camera chains use Camera2D/Camera3D post_processing.
Global chains use ResourceContext methods/macros.
Effects are ordered and applied in sequence.
Built-ins include blur, pixelate, warp, vignette, crt, color_filter, reverse_filter, bloom, saturate, black_white, and custom.
Example
post_processing = { bloom = { type = "bloom", strength = 0.7, threshold = 0.75, radius = 1.5 }, crt = { type = "crt", scanlines = 0.35, curvature = 0.15 }}
Related Resource Docs
Use these links for adjacent formats or runtime systems used with Post Processing.