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Functions
mesh_load!mesh_reserve!mesh_drop!Enums
// not documented yet for this moduleConstants
glTF sub-asset suffix :mesh[index]Types
ResourceWindowMeshIDScriptContextResource API Docs
Mesh helpers load, reserve, and drop mesh sources, including glTF/glb sub-assets by mesh index.
Meshes Resource API explains behavior, constraints, and practical usage so implementation decisions stay consistent across scripts and scenes.
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Functions
mesh_load!mesh_reserve!mesh_drop!Enums
// not documented yet for this moduleConstants
glTF sub-asset suffix :mesh[index]Types
ResourceWindowMeshIDScriptContextlet mesh = mesh_load!(res, "res://models/hero.glb:mesh[0]");let kept = mesh_reserve!(res, "res://models/tree.glb:mesh[1]");Repeated source loads return the same MeshID.
GPU upload happens asynchronously.
Use reserve for repeated complex meshes to avoid drop/recreate churn.
glTF sub-assets use :mesh[index] suffixes.
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