cpuCPU simulation and submission for maximum compatibility.
Perro particles combine ParticleEmitter3D spawn control with .ppart mathematical particle profiles.
The emitter decides when and how many particles spawn. The profile decides what each particle does over its lifetime.
[ParticleEmitter3D] profile = "res://particles/fire_spiral.ppart" sim_mode = "gpu" render_mode = "billboard" params = (3.0, 2.0, 8.0, 0.0)[/ParticleEmitter3D]cpuCPU simulation and submission for maximum compatibility.
hybridGPU vertex-driven path for supported non-custom workloads.
gpuFull GPU compute-driven simulation and render path.
defaultResolve from graphics.particle_sim_default in project.toml.